Class_name = "CBatchExplosion"
object_name = "HE_085mm_10kg_660g_building"

//  /,   =660,   9.54,  85

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=7.08					//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=29.7	//    ,   
TNT_equ=0.66	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	13,6543,	0,13087
ArmorFoug=1.1,-1,	2,843,		0,1687
ArmorFoug=3.4,-1,				0,171
ArmorFoug=6.2,-1,				0,50

//  
ShrapnelQuantity=1106
FragmentMass=0.0032
//  : , ,  (,   )
ArmorShr=0.0,623,	21,62,	16,156,	0,250
ArmorShr=2.9,582,	16,54,	13,136,	0,218
ArmorShr=14.8,444,	6,32,	5,79,	0,127
ArmorShr=29.7,329,			2,17,	0,69